## Mat4 4x4 floating point matrix ### Declaration ```glsl mat4 aMat4 = mat4(1.0, 0.0, 0.0, 0.0, // 1. column 0.0, 1.0, 0.0, 0.0, // 2. column 0.0, 0.0, 1.0, 0.0, // 3. column 0.0, 0.0, 0.0, 1.0); // 4. column mat4 bMat4 = mat4(1.0); mat4 cMat4 = mat4(aVec4, bVec4, cVec4, dVec4); mat4 dMat4 = mat4(aVec4, aVec3, bVec4, cVec4, aFloat); ``` ### Description ```mat4``` data type is compose for a 4x4 matrix of floating point. As you can see above, can be initialize in different ways: - Providing a value for each component column by column. - Providing one value that is used for the components on the main diagonal. - Providing a combination of vectors and scalars. In the same way data can be accessed component-wise or column by column: ```glsl aMat4[3][3] = 1.0; float aFloat = aMat4[3][3]; aMat4[0] = vec4(1.0); vec4 aVec4 = aMat4[0]; ``` ### See Also [mat2](index.html#mat2.md), [mat3](index.html#mat3.md), [matrixCompMult()](index.html#matrixCompMult.md)