#ifdef GL_ES precision highp float; #endif uniform vec2 u_resolution; uniform vec2 u_mouse; uniform float u_time; const float size = 8.0; void main(){ vec2 st = gl_FragCoord.st/u_resolution.xy; vec3 color = vec3(.0); float red = fract(st.x*size); float green = fract((1.-st.y)*size); float blue = floor((1.-st.y)*size)/size; color = vec3(red,green,blue); gl_FragColor = vec4( color , 1.0); }