diff --git a/11/2d-noise.frag b/11/2d-noise.frag index 74be372..9ad6708 100644 --- a/11/2d-noise.frag +++ b/11/2d-noise.frag @@ -31,7 +31,7 @@ float noise (in vec2 st) { vec2 u = f*f*(3.0-2.0*f); // u = smoothstep(0.,1.,f); - // Mix 4 coorners porcentages + // Mix 4 coorners percentages return mix(a, b, u.x) + (c - a)* u.y * (1.0 - u.x) + (d - b) * u.x * u.y;