header correction + stereo

pull/31/head
Patricio Gonzalez Vivo 9 years ago
parent 5c49ae09b2
commit eb123556c0

@ -1,2 +1,4 @@
https://docs.google.com/spreadsheets/d/194IVZR_xLVsw5H0zJZ7CWuimOQA_n8KU2eeIZBDwIH0/edit#gid=0
http://heman.readthedocs.org/en/latest/generate.html#archipelagos

@ -0,0 +1,29 @@
// Author @patriciogv - 2015
// http://patriciogonzalezvivo.com
#ifdef GL_ES
precision mediump float;
#endif
uniform sampler2D u_tex0;
uniform vec2 u_tex0Resolution;
uniform vec2 u_resolution;
uniform vec2 u_mouse;
uniform float u_time;
void main () {
vec2 st = gl_FragCoord.xy/u_resolution.xy;
vec4 color = vec4(0.0);
st *= vec2(.5,1.);
// st.x *= u_resolution.x/u_resolution.y;
float t = u_time*10.;
vec4 A = texture2D(u_tex0,st);
vec4 B = texture2D(u_tex0,st+vec2(.5,.0));
color = mix(A, B, abs(sin(t)));
gl_FragColor = color;
}

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@ -3,7 +3,7 @@
echo '
<div class="header">
<p><a href="http://thebookofshaders.com/">The Book of Shaders</a> by <a href="http://patriciogonzalezvivo.com">Patricio Gonzalez Vivo</a> </p>
<p><a href=".">English</a> - <a href="?lan=jp">日本</a></p>
<p><a href=".">English</a> - <a href="?lan=jp">日本</a> - <a href="?lan=ch">中国的翻译</a> </p>
</div>
<hr>
';

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