Merge pull request #332 from lsh/master

Updating broken flong.com links
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Patricio Gonzalez Vivo 2020-11-28 12:23:42 -05:00 committed by GitHub
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11 changed files with 44 additions and 44 deletions

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@ -95,13 +95,13 @@ GLSL 还有一些独特的原生插值函数可以被硬件加速。
[Golan Levin](http://www.flong.com/) 写过关于更加复杂的造型函数的文档,非常有帮助。把它们引入 GLSL 是非常明智的选择,这将是你的代码的广阔的素材库 [Golan Levin](http://www.flong.com/) 写过关于更加复杂的造型函数的文档,非常有帮助。把它们引入 GLSL 是非常明智的选择,这将是你的代码的广阔的素材库
* [多项式造型函数Polynomial Shaping Functions: www.flong.com/texts/code/shapers_poly](http://www.flong.com/texts/code/shapers_poly/) * [多项式造型函数Polynomial Shaping Functions: www.flong.com/archive/texts/code/shapers_poly](http://www.flong.com/archive/texts/code/shapers_poly/)
* [指数造型函数Exponential Shaping Functions: www.flong.com/texts/code/shapers_exp](http://www.flong.com/texts/code/shapers_exp/) * [指数造型函数Exponential Shaping Functions: www.flong.com/archive/texts/code/shapers_exp](http://www.flong.com/archive/texts/code/shapers_exp/)
* [圆与椭圆的造型函数Circular & Elliptical Shaping Functions: www.flong.com/texts/code/shapers_circ](http://www.flong.com/texts/code/shapers_circ/) * [圆与椭圆的造型函数Circular & Elliptical Shaping Functions: www.flong.com/archive/texts/code/shapers_circ](http://www.flong.com/archive/texts/code/shapers_circ/)
* [贝塞尔和其他参数化造型函数Bezier and Other Parametric Shaping Functions: www.flong.com/texts/code/shapers_bez](http://www.flong.com/texts/code/shapers_bez/) * [贝塞尔和其他参数化造型函数Bezier and Other Parametric Shaping Functions: www.flong.com/archive/texts/code/shapers_bez](http://www.flong.com/archive/texts/code/shapers_bez/)
就像厨师自主选择辣椒和各种原料,数字艺术家和创意编程者往往钟情于使用他们自己的造型函数。 就像厨师自主选择辣椒和各种原料,数字艺术家和创意编程者往往钟情于使用他们自己的造型函数。

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@ -107,13 +107,13 @@ Am Ende der letzten Übung haben wir einige neue Funktionen eingeführt. Jetzt i
[Golan Levin](http://www.flong.com/) hat eine großartige Dokumentation über komplexe formgebende Funktionen verfasst, die für unsere Zwecke extrem hilfreich ist. Indem Du einen Teil dieser Funktionen nach GLSL portierst, schaffst Du Dir eine wertvolle Sammlung an Codeschnipseln. [Golan Levin](http://www.flong.com/) hat eine großartige Dokumentation über komplexe formgebende Funktionen verfasst, die für unsere Zwecke extrem hilfreich ist. Indem Du einen Teil dieser Funktionen nach GLSL portierst, schaffst Du Dir eine wertvolle Sammlung an Codeschnipseln.
* [Polynomische formgebende Funktionen: www.flong.com/texts/code/shapers_poly](http://www.flong.com/texts/code/shapers_poly/) * [Polynomische formgebende Funktionen: www.flong.com/archive/texts/code/shapers_poly](http://www.flong.com/archive/texts/code/shapers_poly/)
* [Exponentielle formgebende Funktionen: www.flong.com/texts/code/shapers_exp](http://www.flong.com/texts/code/shapers_exp/) * [Exponentielle formgebende Funktionen: www.flong.com/archive/texts/code/shapers_exp](http://www.flong.com/archive/texts/code/shapers_exp/)
* [Kreisförmige & elliptische formgebende Funktionen: www.flong.com/texts/code/shapers_circ](http://www.flong.com/texts/code/shapers_circ/) * [Kreisförmige & elliptische formgebende Funktionen: www.flong.com/archive/texts/code/shapers_circ](http://www.flong.com/archive/texts/code/shapers_circ/)
* [Bezier und andere parametrische formgebende Funktionen: www.flong.com/texts/code/shapers_bez](http://www.flong.com/texts/code/shapers_bez/) * [Bezier und andere parametrische formgebende Funktionen: www.flong.com/archive/texts/code/shapers_bez](http://www.flong.com/archive/texts/code/shapers_bez/)
<div class="glslGallery" data="160414041542,160414041933,160414041756" data-properties="clickRun:editor,hoverPreview:false"></div> <div class="glslGallery" data="160414041542,160414041933,160414041756" data-properties="clickRun:editor,hoverPreview:false"></div>

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@ -95,13 +95,13 @@ Al final del último ejercicio hemos introducido algunas funciones nuevas. Ahora
[Golan Levin](http://www.flong.com/) tiene en su página documentación muy útil sobre cómo generar formas complejas con funciones. Trasladar estas funciones a GLSL es una muy buena forma de comenzar a generar nuestras propias piezas de código. [Golan Levin](http://www.flong.com/) tiene en su página documentación muy útil sobre cómo generar formas complejas con funciones. Trasladar estas funciones a GLSL es una muy buena forma de comenzar a generar nuestras propias piezas de código.
* [Polynomial Shaping Functions: www.flong.com/texts/code/shapers_poly](http://www.flong.com/texts/code/shapers_poly/) * [Polynomial Shaping Functions: www.flong.com/archive/texts/code/shapers_poly](http://www.flong.com/archive/texts/code/shapers_poly/)
* [Exponential Shaping Functions: www.flong.com/texts/code/shapers_exp](http://www.flong.com/texts/code/shapers_exp/) * [Exponential Shaping Functions: www.flong.com/archive/texts/code/shapers_exp](http://www.flong.com/archive/texts/code/shapers_exp/)
* [Circular & Elliptical Shaping Functions: www.flong.com/texts/code/shapers_circ](http://www.flong.com/texts/code/shapers_circ/) * [Circular & Elliptical Shaping Functions: www.flong.com/archive/texts/code/shapers_circ](http://www.flong.com/archive/texts/code/shapers_circ/)
* [Bezier and Other Parametric Shaping Functions: www.flong.com/texts/code/shapers_bez](http://www.flong.com/texts/code/shapers_bez/) * [Bezier and Other Parametric Shaping Functions: www.flong.com/archive/texts/code/shapers_bez](http://www.flong.com/archive/texts/code/shapers_bez/)
Como los chefs que colectan especias e ingredientes exóticos, los artistas digitales y creative coders tienen un amor particular por crear sus propias funciones de dibujo. Como los chefs que colectan especias e ingredientes exóticos, los artistas digitales y creative coders tienen un amor particular por crear sus propias funciones de dibujo.

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@ -136,13 +136,13 @@ Bientôt, nous utiliserons, deux, trois et même quatre dimensions!
[Golan Levin](http://www.flong.com/) a écrit quelques articles très instructifs sur des fonctions plus complexes. [Golan Levin](http://www.flong.com/) a écrit quelques articles très instructifs sur des fonctions plus complexes.
Les porter en GLSL est une bonne idée si vous souhaitez construire votre boîte à outils. Les porter en GLSL est une bonne idée si vous souhaitez construire votre boîte à outils.
* Fonctions Polynomiales : [www.flong.com/texts/code/shapers_poly](http://www.flong.com/texts/code/shapers_poly/) * Fonctions Polynomiales : [www.flong.com/archive/texts/code/shapers_poly](http://www.flong.com/archive/texts/code/shapers_poly/)
* Fonctions Exponentielles : [www.flong.com/texts/code/shapers_exp](http://www.flong.com/texts/code/shapers_exp/) * Fonctions Exponentielles : [www.flong.com/archive/texts/code/shapers_exp](http://www.flong.com/archive/texts/code/shapers_exp/)
* Fonctions Circulaires & Elliptiques : [www.flong.com/texts/code/shapers_circ](http://www.flong.com/texts/code/shapers_circ/) * Fonctions Circulaires & Elliptiques : [www.flong.com/archive/texts/code/shapers_circ](http://www.flong.com/archive/texts/code/shapers_circ/)
* Fonctions de Bezier et autres fonctions paramétriques : [www.flong.com/texts/code/shapers_bez](http://www.flong.com/texts/code/shapers_bez/) * Fonctions de Bezier et autres fonctions paramétriques : [www.flong.com/archive/texts/code/shapers_bez](http://www.flong.com/archive/texts/code/shapers_bez/)
Comme un chef qui collectionnerait les épices et autres ingrédients exotiques, les artistes digitaux et les codeurs créatifs en particulier aiment travailler leurs propres fonctions de forme. Comme un chef qui collectionnerait les épices et autres ingrédients exotiques, les artistes digitaux et les codeurs créatifs en particulier aiment travailler leurs propres fonctions de forme.

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@ -95,13 +95,13 @@ AAl termine dellultimo esercizio abbiamo presentato alcune nuove funzioni. È
[Golan Levin](http://www.flong.com/) possiede unampia documentazione molto utile sulle funzioni di forma complesse. Trasportare queste funzioni in GLSL è un ottimo modo per incominciare a costruire la propria cassetta degli attrezzi per creare codici. [Golan Levin](http://www.flong.com/) possiede unampia documentazione molto utile sulle funzioni di forma complesse. Trasportare queste funzioni in GLSL è un ottimo modo per incominciare a costruire la propria cassetta degli attrezzi per creare codici.
* [Polynomial Shaping Functions: www.flong.com/texts/code/shapers_poly](http://www.flong.com/texts/code/shapers_poly/) * [Polynomial Shaping Functions: www.flong.com/archive/texts/code/shapers_poly](http://www.flong.com/archive/texts/code/shapers_poly/)
* [Exponential Shaping Functions: www.flong.com/texts/code/shapers_exp](http://www.flong.com/texts/code/shapers_exp/) * [Exponential Shaping Functions: www.flong.com/archive/texts/code/shapers_exp](http://www.flong.com/archive/texts/code/shapers_exp/)
* [Circular & Elliptical Shaping Functions: www.flong.com/texts/code/shapers_circ](http://www.flong.com/texts/code/shapers_circ/) * [Circular & Elliptical Shaping Functions: www.flong.com/archive/texts/code/shapers_circ](http://www.flong.com/archive/texts/code/shapers_circ/)
* [Bezier and Other Parametric Shaping Functions: www.flong.com/texts/code/shapers_bez](http://www.flong.com/texts/code/shapers_bez/) * [Bezier and Other Parametric Shaping Functions: www.flong.com/archive/texts/code/shapers_bez](http://www.flong.com/archive/texts/code/shapers_bez/)
<div class="glslGallery" data="160414041542,160414041933,160414041756" data-properties="clickRun:editor,hoverPreview:false"></div> <div class="glslGallery" data="160414041542,160414041933,160414041756" data-properties="clickRun:editor,hoverPreview:false"></div>

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@ -105,13 +105,13 @@ GLSLには他にも、値を変化させるのに使うことができるネイ
[Golan Levin](http://www.flong.com/)Golan Levinが書いた、より複雑で非常に便利なシェイピング関数についての素晴らしいドキュメントがあります。自分のスニペット集を作るために、これらの関数をGLSLに移植してみると良いでしょう。 [Golan Levin](http://www.flong.com/)Golan Levinが書いた、より複雑で非常に便利なシェイピング関数についての素晴らしいドキュメントがあります。自分のスニペット集を作るために、これらの関数をGLSLに移植してみると良いでしょう。
* [Polynomial Shaping Functions: www.flong.com/texts/code/shapers_poly](http://www.flong.com/texts/code/shapers_poly/) * [Polynomial Shaping Functions: www.flong.com/archive/texts/code/shapers_poly](http://www.flong.com/archive/texts/code/shapers_poly/)
* [Exponential Shaping Functions: www.flong.com/texts/code/shapers_exp](http://www.flong.com/texts/code/shapers_exp/) * [Exponential Shaping Functions: www.flong.com/archive/texts/code/shapers_exp](http://www.flong.com/archive/texts/code/shapers_exp/)
* [Circular & Elliptical Shaping Functions: www.flong.com/texts/code/shapers_circ](http://www.flong.com/texts/code/shapers_circ/) * [Circular & Elliptical Shaping Functions: www.flong.com/archive/texts/code/shapers_circ](http://www.flong.com/archive/texts/code/shapers_circ/)
* [Bezier and Other Parametric Shaping Functions: www.flong.com/texts/code/shapers_bez](http://www.flong.com/texts/code/shapers_bez/) * [Bezier and Other Parametric Shaping Functions: www.flong.com/archive/texts/code/shapers_bez](http://www.flong.com/archive/texts/code/shapers_bez/)
スパイスや珍しい食材を集めるシェフのように、デジタルアーティストやクリエィティブコーダーは自らシェイピング関数に取り組むのが大好きです。 スパイスや珍しい食材を集めるシェフのように、デジタルアーティストやクリエィティブコーダーは自らシェイピング関数に取り組むのが大好きです。

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@ -96,13 +96,13 @@ GLSL에는 하드웨어 가속화된 내장 보간법 함수들이 존재한다.
[Golan Levin](http://www.flong.com/) 는 제법 복잡하지만 굉장히 유용한 쉐이핑 함수들을 잘 정리해 두었다. 이들을 GLSL로 포팅하는것또한 굉장히 유용한 공부방법일 것이다. 자신만의 쉐이핑 펑션 라이브러리를 개설해보자. [Golan Levin](http://www.flong.com/) 는 제법 복잡하지만 굉장히 유용한 쉐이핑 함수들을 잘 정리해 두었다. 이들을 GLSL로 포팅하는것또한 굉장히 유용한 공부방법일 것이다. 자신만의 쉐이핑 펑션 라이브러리를 개설해보자.
* [Polynomial Shaping Functions: www.flong.com/texts/code/shapers_poly](http://www.flong.com/texts/code/shapers_poly/) * [Polynomial Shaping Functions: www.flong.com/archive/texts/code/shapers_poly](http://www.flong.com/archive/texts/code/shapers_poly/)
* [Exponential Shaping Functions: www.flong.com/texts/code/shapers_exp](http://www.flong.com/texts/code/shapers_exp/) * [Exponential Shaping Functions: www.flong.com/archive/texts/code/shapers_exp](http://www.flong.com/archive/texts/code/shapers_exp/)
* [Circular & Elliptical Shaping Functions: www.flong.com/texts/code/shapers_circ](http://www.flong.com/texts/code/shapers_circ/) * [Circular & Elliptical Shaping Functions: www.flong.com/archive/texts/code/shapers_circ](http://www.flong.com/archive/texts/code/shapers_circ/)
* [Bezier and Other Parametric Shaping Functions: www.flong.com/texts/code/shapers_bez](http://www.flong.com/texts/code/shapers_bez/) * [Bezier and Other Parametric Shaping Functions: www.flong.com/archive/texts/code/shapers_bez](http://www.flong.com/archive/texts/code/shapers_bez/)
요리사가 자신만의 요리재료와 소스 노하우를 모으듯, digital artist들이나, creative coder들 역시 그들만의 쉐이핑 펑션을 만드는 버릇을 가져야 할것이다. 요리사가 자신만의 요리재료와 소스 노하우를 모으듯, digital artist들이나, creative coder들 역시 그들만의 쉐이핑 펑션을 만드는 버릇을 가져야 할것이다.

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@ -95,13 +95,13 @@ No final do último exercício nós apresentamos algumas novas funções. Agora
[Golan Levin](http://www.flong.com/) tem uma ótima documentação de modelagem de funções complexas que são de extraordinária ajuda. Portá-las para GLSL é uma excelente forma para começar seu próprio banco de trechos de códigos. [Golan Levin](http://www.flong.com/) tem uma ótima documentação de modelagem de funções complexas que são de extraordinária ajuda. Portá-las para GLSL é uma excelente forma para começar seu próprio banco de trechos de códigos.
* [Polynomial Shaping Functions: www.flong.com/texts/code/shapers_poly](http://www.flong.com/texts/code/shapers_poly/) * [Polynomial Shaping Functions: www.flong.com/archive/texts/code/shapers_poly](http://www.flong.com/archive/texts/code/shapers_poly/)
* [Exponential Shaping Functions: www.flong.com/texts/code/shapers_exp](http://www.flong.com/texts/code/shapers_exp/) * [Exponential Shaping Functions: www.flong.com/archive/texts/code/shapers_exp](http://www.flong.com/archive/texts/code/shapers_exp/)
* [Circular & Elliptical Shaping Functions: www.flong.com/texts/code/shapers_circ](http://www.flong.com/texts/code/shapers_circ/) * [Circular & Elliptical Shaping Functions: www.flong.com/archive/texts/code/shapers_circ](http://www.flong.com/archive/texts/code/shapers_circ/)
* [Bezier and Other Parametric Shaping Functions: www.flong.com/texts/code/shapers_bez](http://www.flong.com/texts/code/shapers_bez/) * [Bezier and Other Parametric Shaping Functions: www.flong.com/archive/texts/code/shapers_bez](http://www.flong.com/archive/texts/code/shapers_bez/)
<div class="glslGallery" data="160414041542,160414041933,160414041756" data-properties="clickRun:editor,hoverPreview:false"></div> <div class="glslGallery" data="160414041542,160414041933,160414041756" data-properties="clickRun:editor,hoverPreview:false"></div>

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@ -95,13 +95,13 @@ float y = smoothstep(0.2,0.5,st.x) - smoothstep(0.5,0.8,st.x);
[Голан Левин](http://www.flong.com/) написал отличный учебник по более сложным функциям, которые могут понадобиться. Начните собирать вашу собственную библиотеку полезных кусочков кода с портирования этих функций на GLSL. [Голан Левин](http://www.flong.com/) написал отличный учебник по более сложным функциям, которые могут понадобиться. Начните собирать вашу собственную библиотеку полезных кусочков кода с портирования этих функций на GLSL.
* Полиномиальные функции: [www.flong.com/texts/code/shapers_poly](http://www.flong.com/texts/code/shapers_poly/) * Полиномиальные функции: [www.flong.com/archive/texts/code/shapers_poly](http://www.flong.com/archive/texts/code/shapers_poly/)
* Экспоненциальные функции: [www.flong.com/texts/code/shapers_exp](http://www.flong.com/texts/code/shapers_exp/) * Экспоненциальные функции: [www.flong.com/archive/texts/code/shapers_exp](http://www.flong.com/archive/texts/code/shapers_exp/)
* Круги и эллипсы: [www.flong.com/texts/code/shapers_circ](http://www.flong.com/texts/code/shapers_circ/) * Круги и эллипсы: [www.flong.com/archive/texts/code/shapers_circ](http://www.flong.com/archive/texts/code/shapers_circ/)
* Сплайны Безье и другие параметрические функции: [www.flong.com/texts/code/shapers_bez](http://www.flong.com/texts/code/shapers_bez/) * Сплайны Безье и другие параметрические функции: [www.flong.com/archive/texts/code/shapers_bez](http://www.flong.com/archive/texts/code/shapers_bez/)
<div class="glslGallery" data="160414041542,160414041933,160414041756" data-properties="clickRun:editor,hoverPreview:false"></div> <div class="glslGallery" data="160414041542,160414041933,160414041756" data-properties="clickRun:editor,hoverPreview:false"></div>

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@ -95,13 +95,13 @@ Chúng tôi vừa mới giới thiệu cho các bạn 1 vài hàm mới. Giờ l
[Golan Levin](http://www.flong.com/) có tài liệu mô tả rất chi tiết về các hàm phức tạp khác vô cùng hữu ích. Ứng dụng chúng vào GLSL sẽ là một bước đi thông minh để bắt đầu dựng nên thư viện code của chính bạn. [Golan Levin](http://www.flong.com/) có tài liệu mô tả rất chi tiết về các hàm phức tạp khác vô cùng hữu ích. Ứng dụng chúng vào GLSL sẽ là một bước đi thông minh để bắt đầu dựng nên thư viện code của chính bạn.
* Các hàm đa thức: [www.flong.com/texts/code/shapers_poly](http://www.flong.com/texts/code/shapers_poly/) * Các hàm đa thức: [www.flong.com/archive/texts/code/shapers_poly](http://www.flong.com/archive/texts/code/shapers_poly/)
* Các hàm luỹ thừa: [www.flong.com/texts/code/shapers_exp](http://www.flong.com/texts/code/shapers_exp/) * Các hàm luỹ thừa: [www.flong.com/archive/texts/code/shapers_exp](http://www.flong.com/archive/texts/code/shapers_exp/)
* Các hàm mô phỏng đường tròn và elip: [www.flong.com/texts/code/shapers_circ](http://www.flong.com/texts/code/shapers_circ/) * Các hàm mô phỏng đường tròn và elip: [www.flong.com/archive/texts/code/shapers_circ](http://www.flong.com/archive/texts/code/shapers_circ/)
* Đường cong Bezier và các hàm tương tự: [www.flong.com/texts/code/shapers_bez](http://www.flong.com/texts/code/shapers_bez/) * Đường cong Bezier và các hàm tương tự: [www.flong.com/archive/texts/code/shapers_bez](http://www.flong.com/archive/texts/code/shapers_bez/)
<div class="glslGallery" data="160414041542,160414041933,160414041756" data-properties="clickRun:editor,hoverPreview:false"></div> <div class="glslGallery" data="160414041542,160414041933,160414041756" data-properties="clickRun:editor,hoverPreview:false"></div>

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@ -95,13 +95,13 @@ At the end of the last exercise we introduced some new functions. Now its tim
[Golan Levin](http://www.flong.com/) has great documentation of more complex shaping functions that are extraordinarily helpful. Porting them to GLSL is a really smart move, to start building your own resource of snippets of code. [Golan Levin](http://www.flong.com/) has great documentation of more complex shaping functions that are extraordinarily helpful. Porting them to GLSL is a really smart move, to start building your own resource of snippets of code.
* Polynomial Shaping Functions: [www.flong.com/texts/code/shapers_poly](http://www.flong.com/texts/code/shapers_poly/) * Polynomial Shaping Functions: [www.flong.com/archive/texts/code/shapers_poly](http://www.flong.com/archive/texts/code/shapers_poly/)
* Exponential Shaping Functions: [www.flong.com/texts/code/shapers_exp](http://www.flong.com/texts/code/shapers_exp/) * Exponential Shaping Functions: [www.flong.com/archive/texts/code/shapers_exp](http://www.flong.com/archive/texts/code/shapers_exp/)
* Circular & Elliptical Shaping Functions: [www.flong.com/texts/code/shapers_circ](http://www.flong.com/texts/code/shapers_circ/) * Circular & Elliptical Shaping Functions: [www.flong.com/archive/texts/code/shapers_circ](http://www.flong.com/archive/texts/code/shapers_circ/)
* Bezier and Other Parametric Shaping Functions: [www.flong.com/texts/code/shapers_bez](http://www.flong.com/texts/code/shapers_bez/) * Bezier and Other Parametric Shaping Functions: [www.flong.com/archive/texts/code/shapers_bez](http://www.flong.com/archive/texts/code/shapers_bez/)
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