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@ -73,6 +73,11 @@ float cascade(vec2 st, vec2 zoom, float time, float warp) {
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void main() {
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vec2 st = gl_FragCoord.xy/u_resolution.xy;
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if (u_resolution.x>u_resolution.y) {
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st.x *= u_resolution.x/u_resolution.y;
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} else {
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st.y *= u_resolution.y/u_resolution.x;
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}
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vec3 color = vec3(0.0);
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vec2 pos = st-vec2(.5);
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float r = dot(pos,pos);
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@ -86,4 +91,4 @@ void main() {
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color *= 1.0-smoothstep(.11,.13,r);
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gl_FragColor = vec4(color,1.0);
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}
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}
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