@ -17,7 +17,7 @@ We feel the air on our skin, the sun in our face. The world is such a vivid and
The unpredictability of these textures could be called "random," but they don't look like the random we were playing with before. The “real world” is such a rich and complex place! How can we approximate this variety computationally?
This was the question [Ken Perlin](https://mrl.nyu.edu/~perlin/) was trying to solve in the eary 1980s when he was commissioned to generate more realistic textures for the movie "Tron." In response to that, he came up with an elegant *Oscar winning* noise algorithm. (No biggie.)
This was the question [Ken Perlin](https://mrl.nyu.edu/~perlin/) was trying to solve in the early 1980s when he was commissioned to generate more realistic textures for the movie "Tron." In response to that, he came up with an elegant *Oscar winning* noise algorithm. (No biggie.)