Merge pull request #297 from luuchowl/patch-2

Fixed typo in README.md
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Patricio Gonzalez Vivo 4 years ago committed by GitHub
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@ -169,7 +169,7 @@ Once you figure out this algorithm, think of interesting and creative uses for i
### Improving Voronoi
In 2011, [Stefan Gustavson optimized Steven Worley's algorithm to GPU](http://webstaff.itn.liu.se/~stegu/GLSL-cellular/GLSL-cellular-notes.pdf) by only iterating trough a 2x2 matrix instead of 3x3. This reduces the amount of work significantly, but it can create artifacts in the form of discontinuities at the edges between the tiles. Take a look to the following examples.
In 2011, [Stefan Gustavson optimized Steven Worley's algorithm to GPU](http://webstaff.itn.liu.se/~stegu/GLSL-cellular/GLSL-cellular-notes.pdf) by only iterating through a 2x2 matrix instead of 3x3. This reduces the amount of work significantly, but it can create artifacts in the form of discontinuities at the edges between the tiles. Take a look to the following examples.
<div class="glslGallery" data="12/2d-cnoise-2x2,12/2d-cnoise-2x2x2,12/2d-cnoise,12/3d-cnoise" data-properties="clickRun:editor,openFrameIcon:false"></div>

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