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@ -26,33 +26,33 @@ Ceci est un guide étape-par-étape à travers le monde abstrait et complexe des
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* [Les matrices](08/?lan=fr)
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* [Les motifs](09/?lan=fr)
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* La conception générative
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* [Le hasard](10/?lan=fr)
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* Le design génératif
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* [L'aléatoire](10/?lan=fr)
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* [Le bruit](11/?lan=fr)
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* Fractional Brownian Motion
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* Fractals
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* [Le bruit cellulaire](12/?lan=fr)
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* [Fractional Brownian Motion](13/?lan=fr)
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* Les Fractals
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* Image processing:
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* Traitement d'image:
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* Textures
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* Image operations
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* Kernel convolutions
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* Filters
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* Others effects
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* Convolution
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* Filtres
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* Effets
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* Simulation
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* Pingpong
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* Conway
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* Ripples
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* Water color
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* Reaction diffusion
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* Ondes
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* Aquarelle
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* Réaction-Diffusion
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* 3D graphics
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* Lights
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* Normal-maps
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* Bump-maps
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* Lumières
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* Normales
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* Environment-maps (spherical and cube)
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* Bump
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* Ray marching
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* Environmental-maps (spherical and cube)
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* Reflect and refract
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* Réflection & réfraction
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* [Appendice:](appendix/) Autres manières d'utiliser ce livre
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* [Comment puis-je consulter ce livre hors-ligne?](appendix/)
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