diff --git a/12/README-fr.md b/12/README-fr.md index 46c123c..9a41b53 100644 --- a/12/README-fr.md +++ b/12/README-fr.md @@ -16,7 +16,7 @@ Ce qui signifie qu'il va nous falloir itérer sur tous les points et conserver l ![](cell-00.png) ```glsl - float m_dist = 1.; // distance minimun + float m_dist = 1.; // distance minimum for (int i = 0; i < TOTAL_POINTS; i++) { float dist = distance(st, points[i]); m_dist = min(m_dist, dist); diff --git a/12/cellnoise-00.frag b/12/cellnoise-00.frag index f835985..a4e8fbc 100644 --- a/12/cellnoise-00.frag +++ b/12/cellnoise-00.frag @@ -23,7 +23,7 @@ void main() { point[3] = vec2(0.31,0.26); point[4] = u_mouse/u_resolution; - float m_dist = 1.; // minimun distance + float m_dist = 1.; // minimum distance // Iterate through the points positions for (int i = 0; i < 5; i++) { diff --git a/12/cellnoise-02.frag b/12/cellnoise-02.frag index cf79de2..9d2f04b 100644 --- a/12/cellnoise-02.frag +++ b/12/cellnoise-02.frag @@ -25,7 +25,7 @@ void main() { vec2 i_st = floor(st); vec2 f_st = fract(st); - float m_dist = 1.; // minimun distance + float m_dist = 1.; // minimum distance for (int y= -1; y <= 1; y++) { for (int x= -1; x <= 1; x++) { diff --git a/12/metaballs.frag b/12/metaballs.frag index aad7603..15da2c8 100644 --- a/12/metaballs.frag +++ b/12/metaballs.frag @@ -25,7 +25,7 @@ void main() { vec2 i_st = floor(st); vec2 f_st = fract(st); - float m_dist = 1.; // minimun distance + float m_dist = 1.; // minimum distance for (int j= -1; j <= 1; j++ ) { for (int i= -1; i <= 1; i++ ) { // Neighbor place in the grid diff --git a/12/vorono-00.frag b/12/vorono-00.frag index 51df08b..f3e0722 100644 --- a/12/vorono-00.frag +++ b/12/vorono-00.frag @@ -23,7 +23,7 @@ void main() { point[3] = vec2(0.31,0.26); point[4] = u_mouse/u_resolution; - float m_dist = 1.; // minimun distance + float m_dist = 1.; // minimum distance vec2 m_point; // minimum position // Iterate through the points positions diff --git a/12/vorono-01.frag b/12/vorono-01.frag index d6feb04..a8b5691 100644 --- a/12/vorono-01.frag +++ b/12/vorono-01.frag @@ -25,7 +25,7 @@ void main() { vec2 i_st = floor(st); vec2 f_st = fract(st); - float m_dist = 10.; // minimun distance + float m_dist = 10.; // minimum distance vec2 m_point; // minimum point for (int j=-1; j<=1; j++ ) {