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Merge pull request #203 from broder/storage-qualifiers
Update uniform and varying glossary docs
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## Uniform
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Uniform variable qualifier.
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### Declaration / Example
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### Parameters
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### Example
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```glsl
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uniform vec4 direction;
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```
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### Description
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```uniform``` variables contain read-only data shared from WebGL/OpenGL environment to a vertex or fragment shader.
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The value is per primitive, so is useful for variables which remain constant along a primitive, frame or scene.
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### See Also
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[Chapter 03: Uniforms](../05/)
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[attribute](/glossary/?search=attribute), [const](/glossary/?search=const), [varying](/glossary/?search=varying), [Chapter 03: Uniforms](/03/)
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## Varying
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Varying variable qualifier.
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### Declaration / Example
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### Parameters
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### Example
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```glsl
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varying vec3 position;
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```
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### Description
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```varying``` variables contain data shared from a vertex shader to a fragment shader.
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The variable must be written in the vertex shader and the read-only value in the fragment shader is then interpolated from the vertices which make up the fragment.
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### See Also
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[attribute](/glossary/?search=attribute), [const](/glossary/?search=const), [uniform](/glossary/?search=uniform), [Chapter 03: Uniforms](/03/)
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