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adding matrix animate
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@ -26,7 +26,7 @@ float rchar(in vec2 outer,in vec2 inner){
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}
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vec3 matrix(in vec2 st){
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float rows = 40.0;
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float rows = 70.0;
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vec2 ipos = floor(st*rows);
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ipos += vec2(.0,floor(u_time*20.*random(ipos.x)));
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