adopted new GlslGallery

pull/111/head
kynd 9 years ago
parent 9fc35c7c0d
commit 46a069c750

@ -6,4 +6,4 @@ Shaping functions is fundamental technique that is recursively used throughout t
Read [Shaping functions](../05) to learn more.
<div class="glslChapterGallery" data="05" data-properties="clickRun:editor"></div>
<div class="glslChapterGallery" data="05"></div>

@ -7,4 +7,4 @@ In GLSL, colors are simply just vectors, which means you can easily apply the co
Read [Colors](../06) to learn more.
<div class="glslChapterGallery" data="06" data-properties="clickRun:editor"></div>
<div class="glslChapterGallery" data="06"></div>

@ -6,4 +6,4 @@ Let's look at how to draw simple shapes in a parallel procedural way. In a nutsh
Read [Shapes](../07) to learn more.
<div class="glslChapterGallery" data="07" data-properties="clickRun:editor"></div>
<div class="glslChapterGallery" data="07"></div>

@ -7,4 +7,4 @@ Matrices may look complex at a first glance, but you'll find it very handy and u
Read [Matrix](../08) to learn more.
<div class="glslChapterGallery" data="08" data-properties="clickRun:editor"></div>
<div class="glslChapterGallery" data="08"></div>

@ -6,4 +6,4 @@ Repetitive patterns are perfect theme for computational sketching. Different fro
Read [Patterns](../09) to learn more.
<div class="glslChapterGallery" data="09" data-properties="clickRun:editor"></div>
<div class="glslChapterGallery" data="09"></div>

@ -6,4 +6,4 @@ Life is boring if everything was predictable. Though nothing is truly random in
Read [Random](../10) to learn more.
<div class="glslChapterGallery" data="10" data-properties="clickRun:editor"></div>
<div class="glslChapterGallery" data="10"></div>

@ -7,4 +7,4 @@ Since Ken Perlin invented his first noise algorithm in 80s, the technique has be
Read [Noise](../11) to learn more.
<div class="glslChapterGallery" data="11" data-properties="clickRun:editor"></div>
<div class="glslChapterGallery" data="11"></div>

@ -4,4 +4,4 @@
In this section, we gathered relatively advanced examples from different chapters. Try if you can read and understand all the examples here to test yourself.
<div class="glslChapterGallery" data="advanced" data-properties="clickRun:editor"></div>
<div class="glslChapterGallery" data="advanced"></div>

@ -27,8 +27,8 @@ echo '
<!-- Gallery -->
<link type="text/css" rel="stylesheet" href="'.$path.'/examples_proto/css/gallery.css">
<script type="application/javascript" src="'.$path.'/examples_proto/src/shaderList.js"></script>
<script type="application/javascript" src="'.$path.'/examples_proto/src/glslGallery.js"></script>
<script type="application/javascript" src="'.$path.'/examples_proto/src/examples.js"></script>
<link type="text/css" rel="stylesheet" href="'.$path.'/css/style.css">

File diff suppressed because one or more lines are too long

@ -108,6 +108,7 @@ var shaderList = {
"examples/06/tothn598-villareal",
"examples/06/wangl073-villareal"],
"advanced":[ "08/matrix",
"160414040957",
"160414040804",
@ -122,8 +123,23 @@ var shaderList = {
"10/ikeda-numered-grid"]
};
window.addEventListener("load", function () {
var options = {clickRun: 'editor'};
var elms = document.getElementsByClassName('glslChapterGallery');
for (var i = 0; i < elms.length; i++) {
var elm = elms[i];
if (elm.hasAttribute('data')) {
var data = elm.getAttribute('data').split(',');
if (data[1]) {
options.logs = shaderList[data[0]].slice(0, Number(data[1]));
} else {
options.logs = shaderList[data[0]];
}
console.log(options.logs);
var gallery = new GlslGallery(elm, options);
}
}
});

File diff suppressed because one or more lines are too long
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