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@ -10,7 +10,7 @@ This book is about the revolutionary computational technique, *fragment shaders*
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Fragment shaders give you total control over the pixels rendered on the screen at a super fast speed. This is why they're used in all sort of cases, from video filters on cellphones to incredible 3D video games.
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![Journey by The Game Company](journey.jpg)
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![Journey by That Game Company](journey.jpg)
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In the following chapters you will discover how incredibly fast and powerful this technique is and how to apply it to your professional and personal work.
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@ -61,6 +61,8 @@ This is a gentle step-by-step guide through the abstract and complex universe of
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Patricio studied and practiced psychotherapy and expressive art therapy. He holds an MFA in Design & Technology from Parsons The New School, where he now teaches. Currently he works as a Graphic Engineer at Mapzen making openSource mapping tools.
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<p class="header"><a href="http://twitter.com/patriciogv" target="_blank">Twitter</a> - <a href="https://github.com/patriciogonzalezvivo" target="_blank">GitHub</a> - <a href="https://vimeo.com/patriciogv" target="_blank">Vimeo</a> - <a href="https://www.flickr.com/photos/106950246@N06/" target="_blank"> Flickr</a></div>
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## Acknowledgements
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Thanks to my wife [Jen Lowe](http://www.datatelling.com/), for her unconditional support, help and time editing this book.
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