From 1d6dc9b345f64fd8a8d81b498a712ebb68569c7e Mon Sep 17 00:00:00 2001 From: Patricio Gonzalez Vivo Date: Tue, 21 Jul 2015 17:37:00 -0400 Subject: [PATCH] random wave --- 10/ikeda-01.frag | 24 ++++++++++++++---------- 10/ikeda-03.frag | 15 ++++++--------- 2 files changed, 20 insertions(+), 19 deletions(-) diff --git a/10/ikeda-01.frag b/10/ikeda-01.frag index 0ea001c..6e36ed9 100644 --- a/10/ikeda-01.frag +++ b/10/ikeda-01.frag @@ -9,12 +9,13 @@ uniform vec2 u_resolution; uniform vec2 u_mouse; uniform float u_time; -float random (in float x) { - return fract(sin(x)*1e4); -} +float random (in float x) { return fract(sin(x)*1e4); } + +float random (in vec2 st) { return fract(sin(dot(st.xy, vec2(12.9898,78.233)))* 43758.5453123); } -float random (in vec2 st) { - return fract(sin(dot(st.xy, vec2(12.9898,78.233)))* 43758.5453123); +float grid(vec2 st, float res){ + vec2 grid = fract(st*res); + return 1.0-(step(0.005*res,grid.x) * step(0.005*res,grid.y)); } void main() { @@ -23,18 +24,21 @@ void main() { vec3 color = vec3(0.0); - float t = u_time*24.*2.; + vec2 grid = vec2(100.0,2.0); + + float t = u_time*max(grid.x,grid.y); - vec2 grid = vec2(2.0,50.0); vec2 ipos = floor(st*grid); vec2 fpos = fract(st*grid); - float value = random(floor(ipos.y+t));// * pow(smoothstep(0.,.2,(1.0-ipos.y/grid.y)),.9)*mix((0.5+ipos.y/grid.y),1.0,1.0-ipos.y/grid.y) ; + float value = random(floor(ipos.x+t)); - if (ipos.x == 0.) { + if (mod(ipos.y,2.) == 0.) { fpos = 1.0-fpos; } - color += step(fpos.x*1.5,value); + color += step(fpos.y*1.5,value); + + color += vec3(0.5,0.,0.)*grid(st,2.)+vec3(0.2)*grid(st,10.0); gl_FragColor = vec4(color,1.0); } \ No newline at end of file diff --git a/10/ikeda-03.frag b/10/ikeda-03.frag index ba2fa3e..ca6348c 100644 --- a/10/ikeda-03.frag +++ b/10/ikeda-03.frag @@ -26,21 +26,18 @@ void main() { vec2 st = gl_FragCoord.xy/u_resolution.xy; st.x *= u_resolution.x/u_resolution.y; - st *= vec2(100.0,50.); + vec2 grid = vec2(100.0,50.); + st *= grid; vec2 ivec = floor(st); // integer vec2 fvec = fract(st); // fraction - vec2 vel = vec2(u_time*100.); // time - vel *= vec2(-1.,0.0) * random(ivec.y); // direction - + vec2 vel = vec2(u_time*2.*max(grid.x,grid.y)); // time + vel *= vec2(-1.,0.0) * random(1.0+ivec.y); // direction // vel *= (step(1., mod(ivec.y,2.0))-0.5)*2.; // Oposite directions - - // Move - ivec += floor(vel); // Assign a random value base on the integer coord - vec2 offset = vec2(0.25,0.); + vec2 offset = vec2(0.1,0.); vec3 color = vec3(0.); color.r = pattern(st+offset,vel,0.5+u_mouse.x/u_resolution.x); @@ -48,7 +45,7 @@ void main() { color.b = pattern(st-offset,vel,0.5+u_mouse.x/u_resolution.x); // Margins - color *= step(0.2,fvec.y); + // color *= step(0.2,fvec.y); gl_FragColor = vec4(1.0-color,1.0); } \ No newline at end of file