use more precise THREE.Clock for u_time

pull/348/head
Timo Hausmann 3 years ago
parent 2d8b711413
commit 19425a0973

@ -34,7 +34,7 @@
</script>
<script>
var container;
var camera, scene, renderer;
var camera, scene, renderer, clock;
var uniforms;
init();
@ -47,6 +47,7 @@
camera.position.z = 1;
scene = new THREE.Scene();
clock = new THREE.Clock();
var geometry = new THREE.PlaneBufferGeometry( 2, 2 );
@ -85,7 +86,7 @@
}
function render() {
uniforms.u_time.value += 0.05;
uniforms.u_time.value += clock.getDelta();
renderer.render( scene, camera );
}
</script>

@ -62,7 +62,7 @@ Hier folgt ein Beispiel für den HTML- und JS-Code, den Du für Deine ersten Exp
</script>
<script>
var container;
var camera, scene, renderer;
var camera, scene, renderer, clock;
var uniforms;
init();
@ -75,6 +75,7 @@ Hier folgt ein Beispiel für den HTML- und JS-Code, den Du für Deine ersten Exp
camera.position.z = 1;
scene = new THREE.Scene();
clock = new THREE.Clock();
var geometry = new THREE.PlaneBufferGeometry( 2, 2 );
@ -119,7 +120,7 @@ Hier folgt ein Beispiel für den HTML- und JS-Code, den Du für Deine ersten Exp
}
function render() {
uniforms.u_time.value += 0.05;
uniforms.u_time.value += clock.getDelta();
renderer.render( scene, camera );
}
</script>

@ -32,7 +32,7 @@ Aqui abajo hay un ejemplo del HTML y JS necesario para poder empezar a utilizar
</script>
<script>
var container;
var camera, scene, renderer;
var camera, scene, renderer, clock;
var uniforms;
init();
@ -45,6 +45,7 @@ Aqui abajo hay un ejemplo del HTML y JS necesario para poder empezar a utilizar
camera.position.z = 1;
scene = new THREE.Scene();
clock = new THREE.Clock();
var geometry = new THREE.PlaneBufferGeometry( 2, 2 );
@ -89,7 +90,7 @@ Aqui abajo hay un ejemplo del HTML y JS necesario para poder empezar a utilizar
}
function render() {
uniforms.u_time.value += 0.05;
uniforms.u_time.value += clock.getDelta();
renderer.render( scene, camera );
}
</script>

@ -63,7 +63,7 @@ glslViewer yourShader.frag yourInputImage.png —w 500 -h 500 -s 1 -o yourOutput
</script>
<script>
var container;
var camera, scene, renderer;
var camera, scene, renderer, clock;
var uniforms;
init();
@ -76,6 +76,7 @@ glslViewer yourShader.frag yourInputImage.png —w 500 -h 500 -s 1 -o yourOutput
camera.position.z = 1;
scene = new THREE.Scene();
clock = new THREE.Clock();
var geometry = new THREE.PlaneBufferGeometry( 2, 2 );
@ -120,7 +121,7 @@ glslViewer yourShader.frag yourInputImage.png —w 500 -h 500 -s 1 -o yourOutput
}
function render() {
uniforms.u_time.value += 0.05;
uniforms.u_time.value += clock.getDelta();
renderer.render( scene, camera );
}
</script>

@ -81,7 +81,7 @@ Notez bien la balise de script appelée `id="fragmentShader"`, c'est là qu'il f
</script>
<script>
var container;
var camera, scene, renderer;
var camera, scene, renderer, clock;
var uniforms;
init();
@ -94,6 +94,7 @@ Notez bien la balise de script appelée `id="fragmentShader"`, c'est là qu'il f
camera.position.z = 1;
scene = new THREE.Scene();
clock = new THREE.Clock();
var geometry = new THREE.PlaneBufferGeometry( 2, 2 );
@ -138,7 +139,7 @@ Notez bien la balise de script appelée `id="fragmentShader"`, c'est là qu'il f
}
function render() {
uniforms.u_time.value += 0.05;
uniforms.u_time.value += clock.getDelta();
renderer.render( scene, camera );
}
</script>

@ -63,7 +63,7 @@ Di bawah ini adalah contoh HTML dan JS yang Anda butuhkan untuk memulai shader d
</script>
<script>
var container;
var camera, scene, renderer;
var camera, scene, renderer, clock;
var uniforms;
init();
@ -76,6 +76,7 @@ Di bawah ini adalah contoh HTML dan JS yang Anda butuhkan untuk memulai shader d
camera.position.z = 1;
scene = new THREE.Scene();
clock = new THREE.Clock();
var geometry = new THREE.PlaneBufferGeometry( 2, 2 );
@ -120,7 +121,7 @@ Di bawah ini adalah contoh HTML dan JS yang Anda butuhkan untuk memulai shader d
}
function render() {
uniforms.u_time.value += 0.05;
uniforms.u_time.value += clock.getDelta();
renderer.render( scene, camera );
}
</script>

@ -62,7 +62,7 @@ Di seguito è riportato un esempio di codice HTML e JS per iniziare con gli shad
</script>
<script>
var container;
var camera, scene, renderer;
var camera, scene, renderer, clock;
var uniforms;
init();
@ -75,6 +75,7 @@ Di seguito è riportato un esempio di codice HTML e JS per iniziare con gli shad
camera.position.z = 1;
scene = new THREE.Scene();
clock = new THREE.Clock();
var geometry = new THREE.PlaneBufferGeometry( 2, 2 );
@ -119,7 +120,7 @@ Di seguito è riportato un esempio di codice HTML e JS per iniziare con gli shad
}
function render() {
uniforms.u_time.value += 0.05;
uniforms.u_time.value += clock.getDelta();
renderer.render( scene, camera );
}
</script>

@ -64,7 +64,7 @@ glslViewer yourShader.frag yourInputImage.png —w 500 -h 500 -s 1 -o yourOutput
</script>
<script>
var container;
var camera, scene, renderer;
var camera, scene, renderer, clock;
var uniforms;
init();
@ -77,6 +77,7 @@ glslViewer yourShader.frag yourInputImage.png —w 500 -h 500 -s 1 -o yourOutput
camera.position.z = 1;
scene = new THREE.Scene();
clock = new THREE.Clock();
var geometry = new THREE.PlaneBufferGeometry( 2, 2 );
@ -121,7 +122,7 @@ glslViewer yourShader.frag yourInputImage.png —w 500 -h 500 -s 1 -o yourOutput
}
function render() {
uniforms.u_time.value += 0.05;
uniforms.u_time.value += clock.getDelta();
renderer.render( scene, camera );
}
</script>

@ -32,7 +32,7 @@ Ricardo Cabello (aka [MrDoob](https://twitter.com/mrdoob) ) 가 다른 참여자
</script>
<script>
var container;
var camera, scene, renderer;
var camera, scene, renderer, clock;
var uniforms;
init();
@ -45,6 +45,7 @@ Ricardo Cabello (aka [MrDoob](https://twitter.com/mrdoob) ) 가 다른 참여자
camera.position.z = 1;
scene = new THREE.Scene();
clock = new THREE.Clock();
var geometry = new THREE.PlaneBufferGeometry( 2, 2 );
@ -83,7 +84,7 @@ Ricardo Cabello (aka [MrDoob](https://twitter.com/mrdoob) ) 가 다른 참여자
}
function render() {
uniforms.u_time.value += 0.05;
uniforms.u_time.value += clock.getDelta();
renderer.render( scene, camera );
}
</script>

@ -62,7 +62,7 @@ Abaixo, um exemplo do HTML e JS que você precisa para começar com shaders em t
</script>
<script>
var container;
var camera, scene, renderer;
var camera, scene, renderer, clock;
var uniforms;
init();
@ -75,6 +75,7 @@ Abaixo, um exemplo do HTML e JS que você precisa para começar com shaders em t
camera.position.z = 1;
scene = new THREE.Scene();
clock = new THREE.Clock();
var geometry = new THREE.PlaneBufferGeometry( 2, 2 );
@ -119,7 +120,7 @@ Abaixo, um exemplo do HTML e JS que você precisa para começar com shaders em t
}
function render() {
uniforms.u_time.value += 0.05;
uniforms.u_time.value += clock.getDelta();
renderer.render( scene, camera );
}
</script>

@ -62,7 +62,7 @@ glslViewer yourShader.frag yourInputImage.png —w 500 -h 500 -s 1 -o yourOutput
</script>
<script>
var container;
var camera, scene, renderer;
var camera, scene, renderer, clock;
var uniforms;
init();
@ -75,6 +75,7 @@ glslViewer yourShader.frag yourInputImage.png —w 500 -h 500 -s 1 -o yourOutput
camera.position.z = 1;
scene = new THREE.Scene();
clock = new THREE.Clock();
var geometry = new THREE.PlaneBufferGeometry( 2, 2 );
@ -119,7 +120,7 @@ glslViewer yourShader.frag yourInputImage.png —w 500 -h 500 -s 1 -o yourOutput
}
function render() {
uniforms.u_time.value += 0.05;
uniforms.u_time.value += clock.getDelta();
renderer.render( scene, camera );
}
</script>

@ -64,7 +64,7 @@ Dưới đây là một ví dụ về code HTML và JS mà bạn cần để b
</script>
<script>
var container;
var camera, scene, renderer;
var camera, scene, renderer, clock;
var uniforms;
init();
@ -77,6 +77,7 @@ Dưới đây là một ví dụ về code HTML và JS mà bạn cần để b
camera.position.z = 1;
scene = new THREE.Scene();
clock = new THREE.Clock();
var geometry = new THREE.PlaneBufferGeometry( 2, 2 );
@ -121,7 +122,7 @@ Dưới đây là một ví dụ về code HTML và JS mà bạn cần để b
}
function render() {
uniforms.u_time.value += 0.05;
uniforms.u_time.value += clock.getDelta();
renderer.render( scene, camera );
}
</script>

@ -64,7 +64,7 @@ Below is an example of the HTML and JS you need to get started with shaders in t
</script>
<script>
var container;
var camera, scene, renderer;
var camera, scene, renderer, clock;
var uniforms;
init();
@ -77,6 +77,7 @@ Below is an example of the HTML and JS you need to get started with shaders in t
camera.position.z = 1;
scene = new THREE.Scene();
clock = new THREE.Clock();
var geometry = new THREE.PlaneBufferGeometry( 2, 2 );
@ -121,7 +122,7 @@ Below is an example of the HTML and JS you need to get started with shaders in t
}
function render() {
uniforms.u_time.value += 0.05;
uniforms.u_time.value += clock.getDelta();
renderer.render( scene, camera );
}
</script>

@ -22,7 +22,7 @@
<script>
var container;
var camera, scene, renderer;
var camera, scene, renderer, clock;
var uniforms;
var mouse = {x:0, y:0};
@ -43,6 +43,7 @@
camera.position.z = 1;
scene = new THREE.Scene();
clock = new THREE.Clock();
var geometry = new THREE.PlaneBufferGeometry( 2, 2 );
@ -84,7 +85,7 @@
}
function render() {
uniforms.u_time.value += 0.05;
uniforms.u_time.value += clock.getDelta();
renderer.render( scene, camera );
}
</script>

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