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@ -228,6 +228,6 @@ The trick will use the number of edges of a polygon to construct the distance fi
Congratulations! You have made it through the rough part! Take a break and let these concepts settle - drawing simple shapes in Processing is easy but not here. In shader-land drawing shapes is twisted, and it can be exhausting to adapt to this new paradigm of coding.
Down at the end of this chapter you will find a link to [PixelSpirit Deck](https://patriciogonzalezvivo.github.io/PixelSpiritDeck/) this deck of cards will help you learn new SDF functions, compose them into your designs and use on your shaders. The deck have a pregresive learning curve, so taking one card a day and working on it will push and challenge your skills for months.
Down at the end of this chapter you will find a link to [PixelSpirit Deck](https://patriciogonzalezvivo.github.io/PixelSpiritDeck/) this deck of cards will help you learn new SDF functions, compose them into your designs and use on your shaders. The deck has a progressive learning curve, so taking one card a day and working on it will push and challenge your skills for months.
Now that you know how to draw shapes I'm sure new ideas will pop into your mind. In the following chapter you will learn how to move, rotate and scale shapes. This will allow you to make compositions!

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