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thebookofshaders/glossary/fract/README.md

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## Fract
Compute the fractional part of the argument
### Declaration
```glsl
float fract(float x)
vec2 fract(vec2 x)
vec3 fract(vec3 x)
vec4 fract(vec4 x)
```
### Parameters
```x``` specify the value to evaluate.
### Description
```fract()``` returns the fractional part of ```x```. This is calculated as ```x - floor(x)```.
<div class="simpleFunction" data="y = fract(x); "></div>
### See Also
[floor](/glossary/?search=floor), [ceil](/glossary/?search=ceil), [mod](/glossary/?search=mod), [Chapter 05: Shaping Functions](/05/)