thebookofshaders/glossary/ivec2/README.md

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## Ivec2
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2 dimensional integer vector
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### Declaration
```glsl
bvec2 aIvec2 = ivec2(1, 1);
bvec2 bIvec2 = ivec2(1);
bvec2 cIvec2 = ivec2(aIvec3);
bvec2 dIvec2 = ivec2(aIvec3.x, aIvec3.y);
```
### Description
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```ivec2``` is an integer vector with two components. It can be initialized by:
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- Providing a scalar value for each component.
- Providing one scalar value. This value is used for all components.
- Providing a vector of higher dimension. The respective values are used to initialize the components.
### See Also
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[bool](/glossary/?search=bool), [int](/glossary/?search=int), [float](/glossary/?search=float), [bvec2](/glossary/?search=bvec2), [bvec3](/glossary/?search=bvec3), [bvec4](/glossary/?search=bvec4), [ivec2](/glossary/?search=ivec2), [ivec3](/glossary/?search=ivec3), [ivec4](/glossary/?search=ivec4), [vec2](/glossary/?search=vec2), [vec3](/glossary/?search=vec3), [vec4](/glossary/?search=vec4), [mat2](/glossary/?search=mat2), [mat3](/glossary/?search=mat3), [mat4](/glossary/?search=mat4)