thebookofshaders/04/processing/data/shader.frag

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2015-03-15 15:21:47 +00:00
// Author @patriciogv - 2015
// http://patriciogonzalezvivo.com
#ifdef GL_ES
precision mediump float;
#endif
#define PROCESSING_COLOR_SHADER
uniform vec2 u_resolution;
uniform vec3 u_mouse;
uniform float u_time;
void main() {
vec2 st = gl_FragCoord.st/u_resolution;
gl_FragColor = vec4(st.x,st.y,0.0,1.0);
}