mirror of
https://github.com/patriciogonzalezvivo/thebookofshaders
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25 lines
891 B
Markdown
25 lines
891 B
Markdown
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## Equal
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Perform a component-wise equal-to comparison of two vectors
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### Declaration
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```glsl
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bvec2 equal(vec2 x, vec2 y)
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bvec3 equal(vec3 x, vec3 y)
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bvec4 equal(vec4 x, vec4 y)
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bvec2 equal(ivec2 x, ivec2 y)
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bvec3 equal(ivec3 x, ivec3 y)
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bvec4 equal(ivec4 x, ivec4 y)
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```
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### Parameters
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```x``` Specifies the first vector to be used in the comparison operation.
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```y``` Specifies the second vector to be used in the comparison operation.
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### Description
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```equal()``` returns a boolean vector in which each element ```i``` is computed as ```x[i] == y[i]```.
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### See Also
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[lessThanEqual()](index.html#lessThanEqual.md), [lessThan()](index.html#lessThan.md), [greaterThanEqual()](index.html#greaterThanEqual.md), [greaterThan()](index.html#greaterThan.md), [notEqual()](index.html#notEqual.md), [any()](index.html#any.md), [all()](index.html#all.md), [not()](index.html#not.md)
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