mirror of
https://github.com/patriciogonzalezvivo/thebookofshaders
synced 2024-11-09 19:10:24 +00:00
31 lines
762 B
GLSL
31 lines
762 B
GLSL
|
// Author @patriciogv - 2015
|
||
|
// http://patriciogonzalezvivo.com
|
||
|
|
||
|
#ifdef GL_ES
|
||
|
precision mediump float;
|
||
|
#endif
|
||
|
|
||
|
uniform sampler2D u_tex0;
|
||
|
uniform sampler2D u_tex1;
|
||
|
|
||
|
uniform float u_time;
|
||
|
uniform vec2 u_mouse;
|
||
|
uniform vec2 u_resolution;
|
||
|
|
||
|
void main (void) {
|
||
|
vec2 st = gl_FragCoord.xy/u_resolution.xy;
|
||
|
vec3 color = vec3(0.);
|
||
|
vec3 colorA = texture2D(u_tex0,st).rgb;
|
||
|
vec3 colorB = texture2D(u_tex1,st).rgb;
|
||
|
|
||
|
color = colorA+colorB; // Add
|
||
|
// color = colorA-colorB; // Diff
|
||
|
// color = abs(colorA-colorB); // Abs Diff
|
||
|
// color = colorA*colorB; // Mult
|
||
|
// color = colorA/colorB; // Div
|
||
|
// color = max(colorA,colorB); // Ligther
|
||
|
// color = min(colorA,colorB); // Darker
|
||
|
|
||
|
gl_FragColor = vec4(color,1.0);
|
||
|
}
|