thebookofshaders/glossary/any/README.md

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## Any
Check whether any element of a boolean vector is true
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### Declaration
```glsl
bool all(bvec2 x)
bool all(bvec3 x)
bool all(bvec4 x)
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```
### Parameters
```x``` specifies the vector to be tested for truth.
### Description
```any()``` returns true if any element of ```x``` is ```true``` and ```false``` otherwise. It is functionally equivalent to:
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```glsl
bool any(bvec x) { // bvec can be bvec2, bvec3 or bvec4
bool result = false;
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int i;
for (i = 0; i < x.length(); ++i) {
result |= x[i];
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}
return result;
}
```
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### See Also
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[any()](/glossary/?search=any), [not()](/glossary/?search=not)