thebookofshaders/glossary/tan/README.md

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## Tan
Return the tangent of the parameter
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### Declaration
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```glsl
float tan(float angle)
vec2 tan(vec2 angle)
vec3 tan(vec3 angle)
vec4 tan(vec4 angle)
```
### Parameters
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```angle``` specify the quantity, in radians, of which to return the tangent.
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### Description
```tan()``` returns the trigonometric tangent of angle.
<div class="simpleFunction" data="y = tan(x); "></div>
### See Also
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[cos](/glossary/?search=cos), [acos](/glossary/?search=acos), [sin](/glossary/?search=sin), [asin](/glossary/?search=asin), [atan](/glossary/?search=atan), [Chapter 05: Shaping Functions](/05/)