thebookofshaders/08/circleWave.frag

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2015-08-31 19:11:49 +00:00
// Author @patriciogv - 2015
// http://patriciogonzalezvivo.com
// My own port of this processing code by @beesandbombs
// https://dribbble.com/shots/1696376-Circle-wave
#ifdef GL_ES
precision mediump float;
#endif
uniform vec2 u_resolution;
uniform vec2 u_mouse;
uniform float u_time;
mat2 rotate2d(float _angle){
return mat2(cos(_angle),-sin(_angle),
sin(_angle),cos(_angle));
}
float circleWave(vec2 st, float radius) {
st = vec2(0.5)-st;
float r = length(st)*2.0;
float a = atan(st.y,st.x);
float m = abs(mod(a+u_time*2.,3.14*2.)-3.14)/3.6;
float f = (cos(a*10.)*.1*pow(m,2.))+radius;
return 1.-smoothstep(f,f+0.007,r);
}
float circleWaveLine(vec2 st, float radius, float width) {
return circleWave(st,radius)-circleWave(st,radius-width);
}
void main() {
vec2 st = gl_FragCoord.xy/u_resolution.xy;
vec3 color = vec3(1.0) * circleWaveLine(st,0.8,0.02);
st -= vec2(0.5);
st = rotate2d(.314)*st;
st += vec2(0.5);
color = mix(color,vec3(1.0),circleWaveLine(st,0.8,0.02));
gl_FragColor = vec4( color, 1.0 );
}