thebookofshaders/08/tmp/cross.frag

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2015-10-07 11:11:12 +00:00
// Author @patriciogv ( patriciogonzalezvivo.com ) - 2015
#ifdef GL_ES
precision mediump float;
#endif
uniform vec2 u_resolution;
uniform float u_time;
float box(vec2 _st, vec2 _size){
_size = vec2(0.5) - _size*0.5;
vec2 uv = smoothstep(_size,
_size+vec2(0.0001),
_st);
uv *= smoothstep(_size,
_size+vec2(0.0001),
vec2(1.0)-_st);
return uv.x*uv.y;
}
void main(){
vec2 st = gl_FragCoord.xy/u_resolution.xy;
float pct = box(st, vec2(0.9,0.3)) + box(st, vec2(0.3,0.9));
gl_FragColor = vec4( vec3(1.-pct),pct );
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}