2015-03-21 13:02:43 +00:00
|
|
|
// Author @patriciogv - 2015
|
|
|
|
// http://patriciogonzalezvivo.com
|
|
|
|
|
|
|
|
#ifdef GL_ES
|
|
|
|
precision mediump float;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
uniform vec2 u_resolution;
|
|
|
|
uniform vec2 u_mouse;
|
|
|
|
uniform float u_time;
|
|
|
|
|
|
|
|
void main(){
|
|
|
|
vec2 st = gl_FragCoord.xy/u_resolution.xy;
|
|
|
|
vec3 color = vec3(0.0);
|
|
|
|
|
|
|
|
vec2 pos = vec2(0.5)-st;
|
|
|
|
|
|
|
|
float r = length(pos)*2.0;
|
|
|
|
float a = atan(pos.y,pos.x);
|
|
|
|
|
|
|
|
float f = cos(a*3.);
|
|
|
|
// f = abs(cos(a*3.));
|
|
|
|
// f = abs(cos(a*2.5))*.5+.3;
|
|
|
|
// f = abs(cos(a*12.)*sin(a*3.))*.8+.1;
|
|
|
|
// f = smoothstep(-.5,1., cos(a*10.))*0.2+0.5;
|
|
|
|
|
|
|
|
color = vec3( 1.-smoothstep(f,f+0.02,r) );
|
|
|
|
|
|
|
|
gl_FragColor = vec4(color, 1.0);
|
2017-08-19 10:11:58 +00:00
|
|
|
}
|