2015-04-02 17:43:22 +00:00
|
|
|
// Author @patriciogv - 2015
|
|
|
|
// http://patriciogonzalezvivo.com
|
|
|
|
|
|
|
|
#ifdef GL_ES
|
|
|
|
precision mediump float;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
uniform vec2 u_resolution;
|
|
|
|
uniform vec2 u_mouse;
|
|
|
|
uniform float u_time;
|
|
|
|
|
2015-05-01 20:05:55 +00:00
|
|
|
float box(in vec2 st, in vec2 size){
|
|
|
|
size = vec2(0.5) - size*0.5;
|
|
|
|
vec2 uv = smoothstep(size,
|
|
|
|
size+vec2(0.001),
|
|
|
|
st);
|
|
|
|
uv *= smoothstep(size,
|
|
|
|
size+vec2(0.001),
|
|
|
|
vec2(1.0)-st);
|
2015-04-02 17:43:22 +00:00
|
|
|
return uv.x*uv.y;
|
|
|
|
}
|
|
|
|
|
2015-05-01 20:05:55 +00:00
|
|
|
float cross(in vec2 st, float size){
|
2017-08-19 10:11:58 +00:00
|
|
|
return box(st, vec2(size,size/4.)) +
|
2015-05-01 20:05:55 +00:00
|
|
|
box(st, vec2(size/4.,size));
|
2015-04-02 17:43:22 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void main(){
|
|
|
|
vec2 st = gl_FragCoord.xy/u_resolution.xy;
|
|
|
|
|
|
|
|
gl_FragColor = vec4( vec3( cross(st,0.4) ) ,1.0);
|
2017-08-19 10:11:58 +00:00
|
|
|
}
|