thebookofshaders/07/circle.frag

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// Author @patriciogv - 2015
// http://patriciogonzalezvivo.com
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#ifdef GL_ES
precision mediump float;
#endif
uniform vec2 u_resolution;
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uniform vec2 u_mouse;
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uniform float u_time;
float circle(in vec2 _st, in float _radius){
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vec2 dist = _st-vec2(0.5);
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return 1.-smoothstep(_radius-(_radius*0.01),
_radius+(_radius*0.01),
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dot(dist,dist)*4.0);
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}
void main(){
vec2 st = gl_FragCoord.xy/u_resolution.xy;
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vec3 color = vec3(circle(st,0.9));
gl_FragColor = vec4( color, 1.0 );
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}