thebookofshaders/glossary/sin.md

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## Sin
Return the sine of the parameter
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### Declaration
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```glsl
float sin(float angle)
vec2 sin(vec2 angle)
vec3 sin(vec3 angle)
vec4 sin(vec4 angle)
```
### Parameters
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```angle``` specify the quantity, in radians, of which to return the sine.
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### Description
```sin()``` returns the trigonometric sine of angle.
<div class="simpleFunction" data="y = sin(x); "></div>
### See Also
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[acos](index.html#acos.md), [cos](index.html#cos.md), [asin](index.html#asin.md), [tan](index.html#tan.md), [atan](index.html#atan.md), [Chapter 05: Shaping Functions](../05/)