thebookofshaders/16/sub.frag

25 lines
467 B
GLSL
Raw Normal View History

2015-05-05 14:19:16 +00:00
// Author @patriciogv - 2015
// http://patriciogonzalezvivo.com
2015-05-03 12:53:37 +00:00
#ifdef GL_ES
precision mediump float;
#endif
uniform sampler2D u_tex0;
uniform sampler2D u_tex1;
uniform float u_time;
uniform vec2 u_mouse;
uniform vec2 u_resolution;
void main (void) {
vec2 st = gl_FragCoord.xy/u_resolution.xy;
vec3 colorA = texture2D(u_tex0,st).rgb;
vec3 colorB = texture2D(u_tex1,st).rgb;
vec3 color = colorA*colorB;
gl_FragColor = vec4(color,1.0);
}