thebookofshaders/07/rect-making.frag

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// Author @patriciogv - 2015
// http://patriciogonzalezvivo.com
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#ifdef GL_ES
precision mediump float;
#endif
uniform vec2 u_resolution;
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uniform vec2 u_mouse;
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uniform float u_time;
void main(){
vec2 st = gl_FragCoord.xy/u_resolution.xy;
vec3 color = vec3(0.0);
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// bottom-left
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vec2 bl = step(vec2(0.1),st);
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float pct = bl.x * bl.y;
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// top-right
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// vec2 tr = step(vec2(0.1),1.0-st);
// pct *= tr.x * tr.y;
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color = vec3(pct);
gl_FragColor = vec4(color,1.0);
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}