thebookofshaders/08/tmp/linesWave.frag

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// Author @patriciogv - 2015
// http://patriciogonzalezvivo.com
#ifdef GL_ES
precision mediump float;
#endif
uniform vec2 u_resolution;
uniform vec2 u_mouse;
uniform float u_time;
mat2 rotate2d(float angle){
return mat2(cos(angle),-sin(angle),
sin(angle),cos(angle));
}
float stripes(vec2 st, float angle){
st = rotate2d(angle) * st*10.;
return 1.0-abs(sin(st.x*3.1415));
}
void main() {
vec2 st = gl_FragCoord.xy/u_resolution.xy;
vec3 color = vec3(.0);
vec2 pos = vec2(0.5)-st;
float t = u_time*.5;
float r = dot(pos,pos)*4.;
st *= 2.;
float pattern = sin(fract(r+t)*3.1415);
pattern = mix(stripes(st,-0.786375),stripes(st,0.786375),pattern);
gl_FragColor = vec4( vec3(smoothstep(.4,.5,pattern)), 1.0 );
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}