Noise tends to means different things for different people. Musicians will think it in disturbing sounds, communicators as interference and astrophysics as cosmic microwave background. In fact most of this concept have one things in common that bring as back to the begining of random. Waves and their properties. Audio or electromagnetical waves, fluctuation overtime of a signal. That change happens in amplitud and frequency. The ecuation for it looks like this:
By doing the last to excersize you have manage to "modulate" a sine wave, and you just create AM (amplitud modulated) and FM (frequency modulated) waves. Congratulations!
Another interesting property of waves is their ability to add up. Add the following lines to the previus example and pay atention how the frequencies and amplitudes change conform we add different waves.
By adding different iterations of noise (*octaves*), where in each one increment the frequencies (*Lacunarity*) and decreasing amplitude (*gain*) of the **noise** we can obtain a bigger level of granularity on the noise. This technique is call Fractal Brownian Motion (*fBM*) and in it simplest form looks like the following code
* Reduce the numbers of octaves by changing the value on line 37
* Modify the lacunarity of the fBm on line 47
* Explore by changing the gain on line 48
This techniques is use commonly to construct procedural landscapes. The self similarity of the fBm is perfect for mountains, together with a close cassing known as turbulence. Esentially a fBm but constructed from the absolute value of a signed noise.