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thebookofshaders/01/notes.md

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### Scott M
* You say “pipes” and also “threads”. This is a small thing but I wonder if you can reconcile those metaphors. I think in terms of threads, but “pipes” makes more sense with your illustration. Also works better with the concept of a “pipeline” or “graphics/rendering pipeline”.
### Nicolas B
* clearly answer the "what is a fragment shader?" question in some sort of recap paragraph.
* beef up explanations around the compilation step (a brief overview will do).