mirror of
https://github.com/patriciogonzalezvivo/thebookofshaders
synced 2024-11-17 21:25:40 +00:00
51 lines
1.2 KiB
GLSL
51 lines
1.2 KiB
GLSL
|
// Author @patriciogv - 2015
|
||
|
// http://patriciogonzalezvivo.com
|
||
|
#ifdef GL_ES
|
||
|
precision mediump float;
|
||
|
#endif
|
||
|
|
||
|
#define PI 3.14159265359
|
||
|
|
||
|
uniform vec2 u_resolution;
|
||
|
uniform float u_time;
|
||
|
|
||
|
mat2 rotate2d(float _angle){
|
||
|
return mat2(cos(_angle),-sin(_angle),
|
||
|
sin(_angle),cos(_angle));
|
||
|
}
|
||
|
|
||
|
float box(in vec2 _st, in vec2 _size){
|
||
|
_size = vec2(0.5) - _size*0.5;
|
||
|
vec2 uv = smoothstep(_size,
|
||
|
_size+vec2(0.001),
|
||
|
_st);
|
||
|
uv *= smoothstep(_size,
|
||
|
_size+vec2(0.001),
|
||
|
vec2(1.0)-_st);
|
||
|
return uv.x*uv.y;
|
||
|
}
|
||
|
|
||
|
float cross(in vec2 _st, float _size){
|
||
|
return box(_st, vec2(_size,_size/4.)) +
|
||
|
box(_st, vec2(_size/4.,_size));
|
||
|
}
|
||
|
|
||
|
void main(){
|
||
|
vec2 st = gl_FragCoord.xy/u_resolution.xy;
|
||
|
vec3 color = vec3(0.0);
|
||
|
|
||
|
// move space from the center to the vec2(0.0)
|
||
|
st -= vec2(0.5);
|
||
|
// rotate the space
|
||
|
st = rotate2d( sin(u_time)*PI ) * st;
|
||
|
// move it back to the original place
|
||
|
st += vec2(0.5);
|
||
|
|
||
|
// Show the coordinates of the space on the background
|
||
|
// color = vec3(st.x,st.y,0.0);
|
||
|
|
||
|
// Add the shape on the foreground
|
||
|
color += vec3(cross(st,0.4));
|
||
|
|
||
|
gl_FragColor = vec4(color,1.0);
|
||
|
}
|