thebookofshaders/glossary/bvec3/README.md

26 lines
1.3 KiB
Markdown
Raw Normal View History

2015-06-12 16:02:51 +00:00
## Bvec3
2017-12-12 21:29:32 +00:00
3 dimensional boolean vector
2015-06-12 16:02:51 +00:00
### Declaration
```glsl
vec3 aBvec3 = bvec3(true, true, true);
vec3 bBvec3 = bvec3(true);
vec3 cBvec3 = bvec3(aBvec4);
vec3 dBvec3 = bvec3(aBvec4.x, aBvec4.y, aBvec4.z);
vec3 eBvec3 = bvec3(aBvec2, aBool);
vec3 fBvec3 = bvec3(aBvec2.x, aBvec2.y, aBool);
```
### Description
2017-12-12 21:37:55 +00:00
```bvec3``` is a boolean vector with three components. It can be initialized by:
2015-06-12 16:02:51 +00:00
- Providing a scalar value for each component.
- Providing one scalar value. This value is used for all components.
- Providing a vector of higher dimension. The respective values are used to initialize the components.
- Providing a combination of vectors and/or scalars. The respective values are used to initialize the vector. The arguments of the constructor must have at least as many components as the vector that is initialized.
### See Also
2016-04-06 15:44:45 +00:00
[bool](/glossary/?search=bool), [int](/glossary/?search=int), [float](/glossary/?search=float), [bvec2](/glossary/?search=bvec2), [bvec3](/glossary/?search=bvec3), [bvec4](/glossary/?search=bvec4), [ivec2](/glossary/?search=ivec2), [ivec3](/glossary/?search=ivec3), [ivec4](/glossary/?search=ivec4), [vec2](/glossary/?search=vec2), [vec3](/glossary/?search=vec3), [vec4](/glossary/?search=vec4), [mat2](/glossary/?search=mat2), [mat3](/glossary/?search=mat3), [mat4](/glossary/?search=mat4)