thebookofshaders/glossary/vec2.md

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2015-06-12 16:02:51 +00:00
## Vec2
2 dimentional float point vector
### Declaration
```glsl
vec2 aVec2 = vec2(1.0, 1.0);
vec2 bVec2 = vec2(1.0);
vec2 cVec2 = vec2(aVec3);
vec2 dVec2 = vec2(aVec3.x, aVec3.y);
```
### Description
```vec2``` is a float point vectors with two components. Can be initialize by:
- Providing a scalar value for each component.
- Providing one scalar value. This value is used for all components.
- Providing a vector of higher dimension. The respective values are used to initialize the components.
### See Also
[bool](index.html#bool.md), [int](index.html#int.md), [float](index.html#float.md), [bvec2](index.html#bvec2.md), [bvec3](index.html#bvec3.md), [bvec4](index.html#bvec4.md), [ivec2](index.html#ivec2.md), [ivec3](index.html#ivec3.md), [ivec4](index.html#ivec4.md), [vec2](index.html#vec2.md), [vec3](index.html#vec3.md), [vec4](index.html#vec4.md), [mat2](index.html#mat2.md), [mat3](index.html#mat3.md), [mat4](index.html#mat4.md)