thebookofshaders/07/rect-making.frag

27 lines
512 B
GLSL
Raw Normal View History

2015-03-15 15:35:14 +00:00
// Author @patriciogv - 2015
// http://patriciogonzalezvivo.com
2015-03-21 13:02:43 +00:00
2015-03-15 15:35:14 +00:00
#ifdef GL_ES
precision mediump float;
#endif
uniform vec2 u_resolution;
2015-04-02 17:43:22 +00:00
uniform vec2 u_mouse;
2015-03-15 15:35:14 +00:00
uniform float u_time;
void main(){
vec2 st = gl_FragCoord.xy/u_resolution.xy;
vec3 color = vec3(0.0);
2015-05-10 19:52:56 +00:00
// bottom-left
vec2 bl = step(vec2(0.1),st);
float pct = bl.x * bl.y;
2015-03-15 15:35:14 +00:00
2015-05-10 19:52:56 +00:00
// top-right
2015-05-10 22:18:02 +00:00
// vec2 tr = step(vec2(0.1),1.0-st);
// pct *= tr.x * tr.y;
2015-03-15 15:35:14 +00:00
color = vec3(pct);
gl_FragColor = vec4(color,1.0);
}