2015-03-15 15:35:14 +00:00
|
|
|
// Author @patriciogv - 2015
|
|
|
|
// http://patriciogonzalezvivo.com
|
2015-03-21 13:02:43 +00:00
|
|
|
|
2015-03-15 15:35:14 +00:00
|
|
|
#ifdef GL_ES
|
|
|
|
precision mediump float;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
uniform vec2 u_resolution;
|
2015-04-02 17:43:22 +00:00
|
|
|
uniform vec2 u_mouse;
|
2015-03-15 15:35:14 +00:00
|
|
|
uniform float u_time;
|
|
|
|
|
|
|
|
void main(){
|
|
|
|
vec2 st = gl_FragCoord.xy/u_resolution.xy;
|
|
|
|
vec3 color = vec3(0.0);
|
|
|
|
|
2015-05-10 19:52:56 +00:00
|
|
|
// bottom-left
|
|
|
|
vec2 bl = step(vec2(0.1),st);
|
|
|
|
float pct = bl.x * bl.y;
|
2015-03-15 15:35:14 +00:00
|
|
|
|
2015-05-10 19:52:56 +00:00
|
|
|
// top-right
|
2015-05-10 22:18:02 +00:00
|
|
|
// vec2 tr = step(vec2(0.1),1.0-st);
|
|
|
|
// pct *= tr.x * tr.y;
|
2015-03-15 15:35:14 +00:00
|
|
|
|
|
|
|
color = vec3(pct);
|
|
|
|
|
|
|
|
gl_FragColor = vec4(color,1.0);
|
|
|
|
}
|