This book is designed to be navigated with a modern web browser that supports WebGL technology (Firefox, Chrome, Safari, between others). But you may encounter the situation that you don't have a computer with no GPU card or not internet. If that's the case the following sections can help you.
Let’s say you have a long trip and you want to use it to teach yourself some shaders. In that case you can make a local copy of this book on your computer and run a local server.
For that you only need Python 2.6 and a git client. On MacOS and RaspberryPi computers Python is installed by default but you still need to install a git client. For that:
A few years ago, taking for granted that everybody have a computer with a GPU was a long shot. Now, most computers have a graphic unit, but is a high bar for a requirement in for example a course or class.
Thanks to the [RaspberryPi project](http://www.raspberrypi.org/) a new type of small and cheap generation of computers (arround $35 each) has found its way into classrooms. More importantly for the purposes of this book, the [RaspberryPi](http://www.raspberrypi.org/) comes with a decent Bradcom GPU card that can be accessed directly from the console. I made a [flexible GLSL live coding tool call **glslViewer**](https://github.com/patriciogonzalezvivo/glslViewer) that runs all the examples on this book. This program also is hable to update automatically the changes the user makes when they save it. What that means? you can edit the shader and every time you save it, the shader will be re-compile and rendered for you.
By making a local copy of the repository of this book (see the above section) and having [```glslViewer``` installed](https://github.com/patriciogonzalezvivo/glslViewer), users can run the examples with ```glslviewer```. Also by using the ```-l``` flag they can render the example on a corner of the screen while they modify it with any text editor (like ```nano```, ```pico```, ```vi```, ```vim``` or ```emacs```). This also works if the user is connected through ssh/sftp.
Let’s say you don’t want to navigate or interact with the examples and you just want a good old fashion text book which you can read on the beach or on your commute to the city. In that case you can print this book.
#### Installing glslViewer
For printing this book you need first to parse it. For that you will need [```glslViewer```](https://github.com/patriciogonzalezvivo/glslViewer) a console shader tool that will compile and transform the shader examples into images.
In **MacOSX** get sure to have [homebrew](http://brew.sh/) installed and then on your terminal do:
For parsing the Markdown chapters into Latex and then into a PDF file we will use Xetex Latex Engine and Pandoc.
In **MacOSX**:
Download and Install [basictex & MacTeX-Additions](http://www.tug.org/mactex/morepackages.html) and then install [Pandoc](http://johnmacfarlane.net/pandoc/) by:
```bash
brew install pandoc
```
On **RaspberryPi**:
```bash
sudo apt-get install texlive-xetex pandoc
```
#### Compile the book into a pdf and print it
Now that you have all you need, it is time to clone [the repository of this book](https://github.com/patriciogonzalezvivo/thebookofshaders) and compile the book.