mirror of
https://github.com/patriciogonzalezvivo/thebookofshaders
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25 lines
913 B
Markdown
25 lines
913 B
Markdown
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## NotEqual
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Perform a component-wise not-equal-to comparison of two vectors
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### Declaration
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```glsl
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bvec2 notEqual(vec2 x, vec2 y)
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bvec3 notEqual(vec3 x, vec3 y)
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bvec4 notEqual(vec4 x, vec4 y)
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bvec2 notEqual(ivec2 x, ivec2 y)
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bvec3 notEqual(ivec3 x, ivec3 y)
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bvec4 notEqual(ivec4 x, ivec4 y)
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```
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### Parameters
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```x``` specifies the first vector to be used in the comparison operation.
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```y``` specifies the second vector to be used in the comparison operation.
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### Description
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```notEqual()``` returns a boolean vector in which each element ```i``` is computed as ```x[i] != y[i]```.
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### See Also
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[lessThanEqual()](index.html#lessThanEqual.md), [lessThan()](index.html#lessThan.md), [greaterThanEqual()](index.html#greaterThanEqual.md), [greaterThan()](index.html#greaterThan.md), [equal()](index.html#equal.md), [any()](index.html#any.md), [all()](index.html#all.md), [not()](index.html#not.md)
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