mirror of
https://github.com/patriciogonzalezvivo/thebookofshaders
synced 2024-11-09 19:10:24 +00:00
54 lines
1.2 KiB
GLSL
54 lines
1.2 KiB
GLSL
|
// Author: @patriciogv
|
||
|
// Title: 4 cells voronoi
|
||
|
|
||
|
#ifdef GL_ES
|
||
|
precision mediump float;
|
||
|
#endif
|
||
|
|
||
|
uniform vec2 u_resolution;
|
||
|
uniform vec2 u_mouse;
|
||
|
uniform float u_time;
|
||
|
|
||
|
void main() {
|
||
|
vec2 st = gl_FragCoord.xy/u_resolution.xy;
|
||
|
st.x *= u_resolution.x/u_resolution.y;
|
||
|
|
||
|
vec3 color = vec3(.0);
|
||
|
|
||
|
// Cell positions
|
||
|
vec2 cell[5];
|
||
|
cell[0] = vec2(0.83,0.75);
|
||
|
cell[1] = vec2(0.60,0.07);
|
||
|
cell[2] = vec2(0.28,0.64);
|
||
|
cell[3] = vec2(0.31,0.26);
|
||
|
cell[4] = u_mouse/u_resolution;
|
||
|
|
||
|
float m_dist = 1.; // minimun distance
|
||
|
vec2 m_pos; // minimum position
|
||
|
|
||
|
// Iterate through the cells positions
|
||
|
for (int i = 0; i < 5; i++) {
|
||
|
float dist = distance(st, cell[i]);
|
||
|
if ( dist < m_dist ) {
|
||
|
// Keep the closer distance
|
||
|
m_dist = dist;
|
||
|
|
||
|
// Kepp the position of the closer cell
|
||
|
m_pos = cell[i];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Add distance field to closest cell center
|
||
|
color += m_dist;
|
||
|
|
||
|
// tint acording the closest cell position
|
||
|
color.rg = m_pos;
|
||
|
|
||
|
// Show isolines
|
||
|
color *= abs(sin(90.0*m_dist));
|
||
|
|
||
|
// Draw cell center
|
||
|
color += 1.-step(.02, m_dist);
|
||
|
|
||
|
gl_FragColor = vec4(color,1.0);
|
||
|
}
|