thebookofshaders/05/notes.md

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2015-03-27 14:49:26 +00:00
### Scott
* _"Essentially we made a function that takes a two dimensional vector (x and y) and returns a four dimensional vector (r, g, b and a)."_ Really? Are you sure thats what we did?
* What is smoothstep()? This example starts to lose me. There are many new elements here. Could you include a step by step walkthrough of this whole example before proceeding to the next part?
* Actually, this is the point where you lose me. I want it to be more gradual. It feels like there are 100 new concepts on this one page.
2016-05-06 20:57:20 +00:00
### Nicolas
2017-08-19 10:11:58 +00:00
* took the freedom to explain more indepth what interpolation is and why it rocks :)