thebookofshaders/glossary/floor.md

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## Floor
Find the nearest integer less than or equal to the parameter
```glsl
float floor(float x)
vec2 floor(vec2 x)
vec3 floor(vec3 x)
vec4 floor(vec4 x)
```
### Parameters
```x``` Specify the value to evaluate.
### Description
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```floor()``` returns a value equal to the nearest integer that is less than or equal to ```x```.
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<div class="simpleFunction" data="y = floor(x); "></div>
### See Also
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[ceil](index.html#ceil.md), [fract](index.html#fract.md), [mod](index.html#mod.md), [Chapter 05: Shaping Functions](../05/)