2015-05-05 14:19:16 +00:00
|
|
|
// Author @patriciogv - 2015
|
|
|
|
// http://patriciogonzalezvivo.com
|
|
|
|
|
2015-05-04 15:05:46 +00:00
|
|
|
#ifdef GL_ES
|
|
|
|
precision mediump float;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
uniform sampler2D u_tex0;
|
|
|
|
uniform vec2 u_tex0Resolution;
|
|
|
|
|
|
|
|
int col = 5;
|
|
|
|
int row = 4;
|
|
|
|
|
|
|
|
uniform vec2 u_resolution;
|
|
|
|
uniform vec2 u_mouse;
|
|
|
|
uniform float u_time;
|
|
|
|
|
|
|
|
void main () {
|
|
|
|
vec2 st = gl_FragCoord.xy/u_resolution.xy;
|
|
|
|
vec4 color = vec4(0.0);
|
|
|
|
|
|
|
|
// Resolution of one frame
|
|
|
|
vec2 fRes = u_tex0Resolution/vec2(float(col),float(row));
|
|
|
|
|
2017-08-19 10:11:58 +00:00
|
|
|
// Normalize value of the frame resolution
|
2015-05-04 15:05:46 +00:00
|
|
|
vec2 nRes = u_tex0Resolution/fRes;
|
|
|
|
|
|
|
|
// Scale the coordenates to a single frame
|
|
|
|
st = st/nRes;
|
|
|
|
|
|
|
|
// Calculate the offset in cols and rows
|
2017-08-19 10:11:58 +00:00
|
|
|
float timeX = u_time*15.;
|
2015-05-04 15:05:46 +00:00
|
|
|
float timeY = floor(timeX/float(col));
|
2017-08-19 10:11:58 +00:00
|
|
|
vec2 offset = vec2( floor(timeX)/nRes.x,
|
2015-05-04 15:05:46 +00:00
|
|
|
1.0-(floor(timeY)/nRes.y) );
|
|
|
|
st = fract(st+offset);
|
|
|
|
|
|
|
|
color = texture2D(u_tex0,st);
|
|
|
|
|
|
|
|
gl_FragColor = color;
|
2017-08-19 10:11:58 +00:00
|
|
|
}
|