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thebookofshaders/glossary/README.md

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10 years ago
# Glossary
## By theme
10 years ago
* ANGLE & TRIGONOMETRY FUNCTIONS
[radians()](index.html#radians.md)
[degrees()](index.html#degrees.md)
[sin()](index.html#sin.md)
[cos()](index.html#cos.md)
[tan()](index.html#tan.md)
[asin()](index.html#asin.md)
[acos()](index.html#acos.md)
[atan()](index.html#atan.md)
* EXPONENTIAL FUNCTIONS
[pow()](index.html#pow.md)
[exp()](index.html#exp.md)
[log()](index.html#log.md)
[exp2()](index.html#exp2.md)
[log2()](index.html#log2.md)
[sqrt()](index.html#sqrt.md)
[inversesqrt()](index.html#inversesqrt.md)
* COMMON FUNCTIONS
[abs()](index.html#abs.md)
[sign()](index.html#sign.md)
[floor()](index.html#floor.md)
[ceil()](index.html#ceil.md)
[fract()](index.html#fract.md)
[mod()](index.html#mod.md)
[min()](index.html#min.md)
[max()](index.html#max.md)
[clamp()](index.html#clamp.md)
[mix()](index.html#mix.md)
[step()](index.html#step.md)
[smoothstep()](index.html#smoothstep.md)
* GEOMETRIC FUNCTIONS
[length()](index.html#length.md)
[distance()](index.html#distance.md)
[dot()](index.html#dot.md)
[cross()](index.html#cross.md)
[normalize()](index.html#normalize.md)
[facefoward()](index.html#facefoward.md)
[reflect()](index.html#reflect.md)
[refract()](index.html#refract.md)
* MATRIX FUNCTIONS
[matrixCompMult()](index.html#matrixCompMult.md)
* VECTOR RELATIONAL FUNCTIONS
[lessThan()](index.html#lessThan.md)
[lessThanEqual()](index.html#lessThanEqual.md)
[greaterThan()](index.html#greaterThan.md)
[greaterThanEqual()](index.html#greaterThanEqual.md)
[equal()](index.html#equal.md)
[notEqual()](index.html#notEqual.md)
[any()](index.html#any.md)
[all()](index.html#all.md)
[not()](index.html#not.md)
* TEXTURE LOOKUP FUNCTIONS
[texture2D()](index.html#texture2D.md)
[textureCube()](index.html#textureCube.md)
## Alphabetical
* A
[abs()](index.html#abs.md)
[acos()](index.html#acos.md)
[all()](index.html#all.md)
[any()](index.html#any.md)
[asin()](index.html#asin.md)
[atan()](index.html#atan.md)
* C
[ceil()](index.html#ceil.md)
[clamp()](index.html#clamp.md)
[cos()](index.html#cos.md)
[cross()](index.html#cross.md)
* D
[degrees()](index.html#degrees.md)
[distance()](index.html#distance.md)
[dot()](index.html#dot.md)
* E
[equal()](index.html#equal.md)
[exp()](index.html#exp.md)
[exp2()](index.html#exp2.md)
* F
[faceforward()](index.html#faceforward.md)
[floor()](index.html#floor.md)
[fract()](index.html#fract.md)
* G
[greaterThan()](index.html#greaterThan.md)
[greaterThanEqual()](index.html#greaterThanEqual.md)
* I
[inversesqrt()](index.html#inversesqrt.md)
* L
[length()](index.html#length.md)
[lessThan()](index.html#lessThan.md)
[lessThanEqual()](index.html#lessThanEqual.md)
[log()](index.html#log.md)
[log2()](index.html#log2.md)
* M
[matrixCompMult()](index.html#matrixCompMult.md)
[max()](index.html#max.md)
[min()](index.html#min.md)
[mix()](index.html#mix.md)
[mod()](index.html#mod.md)
* N
[normalize()](index.html#normalize.md)
[not()](index.html#not.md)
[notEqual()](index.html#notEqual.md)
* P
[pow()](index.html#pow.md)
* R
[radians()](index.html#radians.md)
[reflect()](index.html#reflect.md)
[refract()](index.html#refract.md)
* S
[sign()](index.html#sign.md)
[sin()](index.html#sin.md)
[smoothstep()](index.html#smoothstep.md)
[sqrt()](index.html#sqrt.md)
[step()](index.html#step.md)
* T
[tan()](index.html#tan.md)
[texture2D()](index.html#texture2D.md)
[textureCube()](index.html#textureCube.md)