mirror of
https://github.com/patriciogonzalezvivo/thebookofshaders
synced 2024-11-03 23:15:23 +00:00
13 lines
216 B
GLSL
13 lines
216 B
GLSL
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#ifdef GL_ES
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precision mediump float;
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#endif
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uniform vec2 u_resolution;
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uniform vec2 u_mouse;
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uniform float u_time;
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void main() {
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vec2 st = gl_FragCoord.xy/u_resolution;
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gl_FragColor = vec4(st.x,st.y,0.0,1.0);
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}
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