thebookofshaders/glossary/pow/README.md

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## Pow
Return the value of the first parameter raised to the power of the second.
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### Declaration
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```glsl
float pow(float x, float y)
vec2 pow(vec2 x, vec2 y)
vec3 pow(vec3 x, vec3 y)
vec4 pow(vec4 x, vec4 y)
```
### Parameters
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```x``` specify the value to raise to the power ```y```.
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```y``` specify the power to which to raise ```x```.
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### Description
```pow()``` returns the value of ```x``` raised to the ```y``` power.
<div class="simpleFunction" data="y = pow(x,3.0); "></div>
### See Also
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[inversesqrt](/glossary/?search=inversesqrt), [sqrt](/glossary/?search=sqrt), [Chapter 05: Shaping Functions](/05/)