mirror of
https://github.com/patriciogonzalezvivo/thebookofshaders
synced 2024-11-09 19:10:24 +00:00
18 lines
302 B
GLSL
18 lines
302 B
GLSL
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#ifdef GL_ES
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precision mediump float;
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#endif
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uniform sampler2D u_tex0;
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uniform float u_time;
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uniform vec2 u_mouse;
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uniform vec2 u_resolution;
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void main (void) {
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vec2 st = gl_FragCoord.xy/u_resolution.xy;
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vec3 color = 1.0-texture2D(u_tex0,st).rgb;
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gl_FragColor = vec4(color,1.0);
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}
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