2015-06-20 12:39:58 +00:00
|
|
|
// Author @patriciogv ( patriciogonzalezvivo.com ) - 2015
|
2016-04-24 15:26:26 +00:00
|
|
|
// Title: Deco
|
2015-06-20 12:39:58 +00:00
|
|
|
|
2015-03-31 20:03:11 +00:00
|
|
|
#ifdef GL_ES
|
|
|
|
precision mediump float;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
uniform vec2 u_resolution;
|
|
|
|
uniform vec2 u_mouse;
|
|
|
|
uniform float u_time;
|
|
|
|
|
|
|
|
vec2 mirrorTile(vec2 _st, float _zoom){
|
|
|
|
_st *= _zoom;
|
|
|
|
if (fract(_st.x * 0.5) > 0.5){
|
|
|
|
_st.y = _st.y+0.5;
|
|
|
|
// _st.y = 1.0-_st.y;
|
|
|
|
}
|
|
|
|
if (fract(_st.y * 0.5) > 0.5){
|
|
|
|
_st.x = _st.x+0.5;
|
|
|
|
// _st.y = 1.0-_st.y;
|
|
|
|
}
|
|
|
|
return fract(_st);
|
|
|
|
}
|
|
|
|
|
|
|
|
float fillY(vec2 _st, float _pct,float _antia){
|
|
|
|
return smoothstep( _pct-_antia, _pct, _st.y);
|
|
|
|
}
|
|
|
|
|
|
|
|
void main(){
|
|
|
|
vec2 st = gl_FragCoord.xy/u_resolution.xy;
|
|
|
|
vec3 color = vec3(0.0);
|
|
|
|
|
|
|
|
st = mirrorTile(st,10.);
|
|
|
|
float x = st.x*2.;
|
|
|
|
float a = floor(1.+sin(x*3.14));
|
|
|
|
float b = floor(1.+sin((x+1.)*3.14));
|
|
|
|
float f = fract(x);
|
|
|
|
|
|
|
|
color = vec3( fillY(st,mix(a,b,f),0.01) );
|
|
|
|
|
|
|
|
gl_FragColor = vec4( color, 1.0 );
|
|
|
|
}
|